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While still dragging along the 4K-a-week line, up to 4,400 this week - the Vita has now sold just about 212,000 units in Japan in the first half of 2017. That's about half where we were last year, so bad news, but this number and the 5.6 million install base (assuming most Japanese still use their Vita) seems enough to keep publishers interested in Sony's rapidly aging hardware.
That's shown on the software side, where there are a few new Vita entries, proving that good or niche games will still sell. The much-anticipated Osomatsu-San shifted almost 12,000 physical units. And just about any visual novel will sell around 3,000 copies, showing the market is still there, if you add in a few digital sales too.
04./00. Osomatsu-San: Hang-Up Finding Employment Advice (Idea Factory) 11.579 / NEW
...
13./15. [PSV] Minecraft: PlayStation Vita Edition (Mojang) 3.175 / 1.170.416 (+4%)
14./00. [PSV] Tsumigui: Sen no Noroi, Sen no Inori for V (Dramatic Create) 3.105 / NEW
...
16./00. [PSV] Karumaruka Circle # <ADV> (Entergram) 2.937 / NEW
That's shown on the software side, where there are a few new Vita entries, proving that good or niche games will still sell. The much-anticipated Osomatsu-San shifted almost 12,000 physical units. And just about any visual novel will sell around 3,000 copies, showing the market is still there, if you add in a few digital sales too.
04./00. Osomatsu-San: Hang-Up Finding Employment Advice (Idea Factory) 11.579 / NEW
...
13./15. [PSV] Minecraft: PlayStation Vita Edition (Mojang) 3.175 / 1.170.416 (+4%)
14./00. [PSV] Tsumigui: Sen no Noroi, Sen no Inori for V (Dramatic Create) 3.105 / NEW
...
16./00. [PSV] Karumaruka Circle # <ADV> (Entergram) 2.937 / NEW
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